Monthly Archives: August 2016

SDK Design Goal #6: Design for Purpose

This is a seventh article in the SDK Design Goal series. Please see the introduction article “How to present the licensed technology the right way?”. We already discussed in the previous article, SDK Design Goal #5: Design for Extra Functionality, that when you initially develop your technology to be used internally, usually only the API necessary […]

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SDK Design Goal #5: Design for Extra Functionality

A part of this article covers the issues related to C/C++/Java programming languages, and mentions relevant APIs. Feel free to skip those if you’re not familiar with the languages. This is a sixth article in the SDK Design Goal series. Please see the introduction article “How to present the licensed technology the right way?”. When […]

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SDK Design Goal #4: Design for Future Portability

A part of this article covers the issues arising from designing C/C++ interfaces, and assumes basic knowledge of those languages. This is a fifth article in the SDK Design Goal series. Please see the introduction article “How to present the licensed technology the right way?”. The technology you have developed works fine on a 32-bit […]

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